Free download game : Need for Speed: Undercover
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Naruto: Ultimate Ninja (Prima Official Game Guide) 128 Pages | Prima Publishing | ISBN:0761554203 | PDF | 14 MB
After the remarkable commercial success of Blizzard's Diablo, it's surprising that it has taken three years for the predictable wave of similar games to arrive. Perhaps even more surprising is that, unlike the slew of real-time strategy clones that followed Warcraft II and Command & Conquer, most of the Diablo clones have actually proven to be quality games, and Westwood's Nox certainly continues that trend. While few elements in Nox are entirely novel, Westwood has created a polished game that provides both challenging and entertaining single-player campaigns and fast-paced multiplayer battlegrounds.
Each of the single-player campaigns is different, although characters travel through most of the same areas and have the same overall quest. Since each of the three character classes has significantly different abilities, the campaigns play out differently even when you're exploring familiar territory. While a wizard character can peacefully stroll through the wizard's stronghold, a warrior character will be immediately attacked. The uninspired story involves a dislocated trailer-trash youth assembling a multicomponent artifact and stomping undead hordes led by a maniacal necromancer queen. The campaigns are saturated with brief but entertaining scripted sequences that play out using the game's engine. Westwood has a penchant for adding goofy humor into its RPGs, and the buffoonery partially compensates for the plot's lack of originality. There are even a few laugh-out-loud moments, such as an amusing scene early in one of the campaigns when an expected showdown with a formidable nemesis is prematurely cut short in comical Raiders of the Lost Ark fashion.
Nox's two-dimensional, isometric graphics are highly detailed and similar in style to those in Ultima Online and Diablo. Rather than take advantage of 3D acceleration, Nox instead just relies on those mysterious, superseded MMX protocols you heard so much about in 1997 to create its impressive spell effects. The game supports three different resolutions (640x480, 800x600, and 1024x768), but the highest resolution isn't practical for most gamers since the characters look tiny and screen scrolling gets pretty choppy even on high-end machines.
Early in its development, Nox was designed primarily as a multiplayer game, and the multiplayer level design is excellent. Multiplayer characters possess all of their class's available abilities and spells (other than those removed for gameplay balance), which makes the deathmatch, capture the flag, and other exotic multiplayer game types included with Nox more tactical than they typically are in first-person shooters. Still, multiplayer Nox may not experience the longevity that more visceral first-person-perspective games have enjoyed. But since each of the three character classes has such different abilities, the single-player campaigns certainly provide a lot of value, especially since they feature unique endings and quests.
If nothing else, JoWood's recently released strategy game, Neighbors From Hell, has an attention-grabbing title. The game has a lot more to offer than just a catchy name, though. Neighbors From Hell's simple gameplay mechanics and quirky theme make it a fun, albeit easy and short, strategy game reminiscent of the classic '80s computer game Spy vs. Spy.
Setting up a joke in the game is usually pretty straightforward. You'll wander around the house, opening up drawers and cabinets looking for loose items. You can use these items in some other part of the house in order to set up a gag. For example, you may go into the bathroom and find a bottle of laxatives in the medicine cabinet. You'll need to somehow sneak these into the beer that your neighbor is drinking upstairs in order to complete the joke. However, winning a scenario isn't just about finding all of the loose items in the house and applying them correctly. To maximize your ratings, you'll need to make sure your neighbor falls for one gag after another in quick succession. Doing so means you'll need to observe his pattern of behavior and figure out the most efficient way to lay out your traps.
Unfortunately, each of the game's episodes lasts for only five to 10 minutes. Counting in a couple of replays per episode, most players will be done with everything Neighbors From Hell has to offer in around four hours or less. And unlike in its spiritual predecessor, Spy vs. Spy, there is no multiplayer mode in Neighbors From Hell to keep you going, so once you're done with the 14 episodes, there isn't anything else to do.
Nikopol: Secrets of the Immortals is set in France, which at this time is governed by a dictator who rules by religious absolute power. A mysterious ship that is shaped like a pyramid has just appeared in the sky, and has sent representatives to the French government. The government controls all information, so the general populace doesn’t really know what the visitors want. These visitors are actually Egyptian gods (Immortals). One of them, Horus, is apparently working on his own agenda and decides to take over and possess the body of Nikopol’s father, who has spent the last several decades imprisoned in a cryogenically frozen state. Nikopol has recently joined a resistance group and is on the run from the police. He is approached by the other gods and asked to find his father and nix Horus’s plan. What follows is a fantasy/sci-fi story that is quite interesting. While being familiar with the novels probably helps, it doesn’t detract from enjoying the game, as I can attest.
It is evident that the graphic designers spent a lot of time on all the visual details. The scenes are filled with familiar and also strange objects, all clearly drawn and asking to be investigated. And investigate you will, as this is an adventure game, after all. Get ready to do some major pixel-hunting. The camera is free-moving, and can be disorienting at first as it whips around, but players have the option to slow down the mouse speed, which helps. However, this slow mouse is excruciatingly slow when accessing the main menu. The character movement is good for the most part, but sometimes odd things happen, as when a person’s head became detached from his body and moved to the next location before the body followed.
He comments on these things, and many times these comments are helpful hints as to what he may need to do with these items. These are subtle hints, though, and players will still need to exert quite a bit of brain power to solve the current puzzles. These puzzles range from action (timed) sequences, manipulative and inventory-combining types. I usually hate timed puzzles, but the ones here are handled exceptionally well, and the player can replay them again and again until successful.
The music is nicely done, and is never overpowering. There are places where there will be no music, and then music will begin. It always fits the scene and sets the mood. The sound effects are alright, but could have been better.

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