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Tampilkan postingan dengan label Game title - E. Tampilkan semua postingan
Tampilkan postingan dengan label Game title - E. Tampilkan semua postingan

Free PC game : Tom Clancy's - Endwar

Posted by Maftuh Al Hakam Sabtu, 28 Februari 2009 0 komentar
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Tom Clancys Endwar

The unthinkable happens in 2016. A nuclear exchange in the Middle East kills 20 million people and cripples the world's oil supply. Crude oil prices spike at $800 a barrel.

One year later, the threat of world-wide nuclear war is eliminated when the United States and Europe deploy a comprehensive space-based anti-ballistic missile shield. Russia soon follows with an advanced missile defense system of its own. Intercontinental ballistic missiles are rendered obsolete.

Russia becomes the world's primary supplier of energy and experiences a massive economic boom. With its newfound riches, Russia quickly re-establishes itself as a major superpower and restores her military might.

Western Europe, with the notable exception of the UK and Ireland, unifies to create the European Federation. This new nation is destined to be a formidable 21st-century Superpower.

In 2020, the United States is on the verge of finishing construction on the Freedom Star, a controversial orbital military platform that will upset the balance of world power. The European Federation withdraws from NATO in protest.

Tensions between the European Federation, the United States, and Russia are building and will soon reach the breaking point.

The EndWar is about to begin.




http://rapidshare.com/files/202033316/vty-230.part01.rar
http://rapidshare.com/files/202032711/vty-230.part02.rar
http://rapidshare.com/files/202032540/vty-230.part03.rar
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FREE DOWNLOAD PC GAME : Elements of Destruction

Posted by Maftuh Al Hakam Rabu, 14 Januari 2009 0 komentar

Wield the destructive power of nature as you unleash tornadoes, earthquakes, and lightning storms in rural, suburban, and urban environments.


http://rapidshare.com/files/126459454/Elements_Of_Destruction_EPIDEM.RU_IMAXE.NET.part1.rar
http://rapidshare.com/files/126459453/Elements_Of_Destruction_EPIDEM.RU_IMAXE.NET.part2.rar
http://rapidshare.com/files/126459456/Elements_Of_Destruction_EPIDEM.RU_IMAXE.NET.part3.rar
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FREE download PC GAME : Enemy Engaged 2

Posted by Maftuh Al Hakam Selasa, 13 Januari 2009 0 komentar

Seven years is a long time. The latest game to remind us of this unfortunate fact is Enemy Engaged 2, a disappointing sequel to GameSpot's simulation of the year back in 2000, Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum. Actually, it's a stretch to even call this a true sequel because this supposedly "new" game is actually just a revamped version of the original with slightly upgraded graphics and some new bugs. There is still an outstanding simulation of helicopter gunship combat buried in here, although it's basically a seven-year-old one with equal parts good and bad new additions.

It's hard to escape the feeling that this game was developed on the cheap to take advantage of the hardcore Comanche Versus Hokum fan base. Developer Gameyus Interactive has done little to establish this as an independent game, going so far as to reprint the original manual here as part of the on-disc PDF documentation. Aside from the title page, this seems to be a verbatim copy of the seven-year-old manual, right down to calling the game Comanche Versus Hokum all the way through even though the subtitle was dropped from the name of this follow-up. You would think that someone would have spent a few minutes to do a cut-and-paste job that would at least fool buyers into thinking they were getting a brand-new game.

It also would have been nice if someone would have tossed in a proper tutorial, either in the manual or (more preferably) in the game itself. While piloting a chopper into combat isn't as insanely hard as it would seem, a sim like this is in desperate need of an interactive mission that guides you through all of the ins and outs. The manual actually does a reasonably good job of detailing the steps needed to take off, hover, and run your helicopter through basic flight maneuvers, but it does little to prepare you for combat. You should expect to meet terra firma often during your first few hours with the game.

Still, because the original game was such a great blend of a hardcore flight sim and accessible action, it's not as if Enemy Engaged 2 is terrible. The three dynamic campaigns remain intense and involving. There is a serious been-there, done-that vibe going on because only the Korean campaign is actually new. But even though the Lebanese and Chinese campaigns seem like straight rehashes from the earlier game, they reward replays because of the dynamic structure that hits you with all sorts of realistic mission offers. These include reconnaissance flights, escorts, probing raids into unknown enemy-held territory, direct attacks on missile sites, and so forth.

The best part of this structure is the fluidity of the battlefields. You might be heading off on a run-of-the-mill escort and spot a couple of SAM batteries ripe for the plucking. Or you might be on a routine patrol and catch sight of an enemy destroyer that looks vulnerable. Best of all, if you go off the reservation to blow up a key enemy target, such as a base or a capital ship, the game recognizes this achievement and structures follow-up missions around it. Constant radio messages also relay that you're involved in a wide-ranging war because you can't complete a mission without hearing chatter about tanks being destroyed elsewhere or enemy armor columns being discovered on recon missions to other sections of the front. At any rate, because of the atmosphere of never knowing what you're going to encounter after you kick off the wheel brakes, it's easy to get addicted and rip through one mission after another for hours.

Unfortunately, there are some unpleasant surprises here as well. Much of the battlefield terrain is buggy. Objects flash in and out; landscape features, such as rivers and forests, seem to just pop into sight; and choppy frame rates plague you at inopportune times. And on top of those issues, crashes are a fairly common occurrence when loading missions. Audio quality is great, particularly the radio chatter, but it sure seems to be the same sound files that were used in the original game. Artificial intelligence is also a bit wonky. Enemy aircraft make some odd maneuvers, while allied and enemy troops, as well as armor columns, have trouble navigating roads. The menu and configuration systems really need some work because they're confusing and clunky. It shouldn't be this hard to set up a joystick or pick a mission during the campaign. The multiplayer mode supports only direct IP connections.

If you're happy with the original Enemy Engaged, stick with it. It's cheap, authentic, and can be modified into modernity with the loads of fan-made free content available online. But if you've never played the original game in the series, this might not be a bad starting point.


http://rapidshare.com/files/33386933/Enemy_Engaged_2-RELOADED.part1.rar
http://rapidshare.com/files/33386870/Enemy_Engaged_2-RELOADED.part2.rar
http://rapidshare.com/files/33386895/Enemy_Engaged_2-RELOADED.part3.rar
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Free PC Game : 3D Shooting genre - El Matador

Posted by Maftuh Al Hakam Minggu, 11 Januari 2009 0 komentar
If anyone has a clue about what Plastic Reality Technologies was trying to accomplish with El Matador, please let us know. It's hard to tell what the developer had in mind with this old-fashioned third-person shooter about DEA agent Victor Corbet, who fights the drug trade in Latin America. Because it is absolutely all over the place in terms of style and theme, and the difficulty is so over the top, you can expect to load at least a few dozen saves on every level.

El Matador has something of a Hitman or Splinter Cell feel because of the gritty settings, the true-crime storyline where you're trying to take down the heirs to Pablo Escobar single-handedly, and the fact that just a few bursts of fire or a couple of well-placed grenades can send you to back to Washington in a body bag. But this isn't a tactical shooter or a sneaker. On the contrary, this is one of the fastest, most traditional shooters seen in recent years. It has a Doom-like pace (and soundtrack), a generic selection of weapons, and tons of enemies that are waiting around every corner. If you slow down, you'll get pinned down by withering fire and then killed by either the barrage of lead directed your way or the grenades that are always efficiently tossed into hiding spots.

Although this sounds like a dream come true for an old-school shooter fan, excruciating difficulty ruins El Matador. Those hordes of enemies noted above never seem to miss, unerringly nailing you again and again across rooms, hallways, and fields. If you stick Corbet's neck out even the tiniest bit, you get shot in moments--even if the bad guy doing the gold-medal shooting is hunkered down a few dozen meters away behind a palm tree or a desk with nothing more than the top of his head exposed. These shots come out of nowhere and drain you so regularly that your health and armor might as well be ticking down on a clock.

Unfortunately, there is no way to handle these marksmen. They hit you even when you're totally behind cover, and they even seem to get their bullets through walls at times. These guys fire so many apparently magic bullets that somebody should be investigating them for the JFK assassination. It also doesn't help that you have to expose yourself to shoot at enemies. There is no way to lean around corners, so when you want to kill the bad guys, you have to get out in the open. And as soon as you get out there, it's generally rat-a-tat-tat--you're dead.

Med packs and bulletproof vests are also few and far between. And they're generally found only after you've blasted through convention-sized numbers of hired goons. Lots and lots of reloads are common as you stagger through the game's five or six hours of play (yes, even with the constant loading of saves, the game is still that short; there are no multiplayer modes of play either, so these abbreviated solo missions are all you get).

El Matador often provides a team of cop commandos as backup, but they are such terrible shots that it takes forever for them to kill anybody. Even worse, these cowardly morons often scramble into cover positions that you've already set up in, which typically results in your being pushed into the clear and taking a few bullets in the process. Only a slow-motion feature mitigates the crazy difficulty, and even then, it isn't very helpful. Because those never-miss baddies are so unimpressed with your exceedingly blurry Max Payne impersonation, they often manage to perforate you just as many times as you perforate them.

Even with all of these serious flaws, the game has a certain amount of Commando-era Schwarzenegger charm. The dialogue is crammed with action-movie clichés and beautifully dumb moments. For example, when Corbet cuts a phone call short with his outraged superiors, he says, "I've gotta shoot scum." Also, there are times when you really get rolling, gunning down one thug after another in corridors. The only problem is that all of these corridors lead to great big rooms that are filled with gangs of goons who will kill you a dozen times in a couple of minutes. About the only plus in moments like these is that many thugs don't know enough to duck back behind cover after firing. So you can line these thugs up like sitting ducks when you're not in a crossfire (which, unfortunately, you almost always are). Bosses are also particularly prone to this problem. They are typically easy to kill because they often seem to lean motionless against a pillar or post while you fill them full of lead.

Anyhow--not that this is much of a comfort--but few bad games look and sound this good. Plastic Reality has produced some stylish backdrops for all of this speedy carnage. The default gamma is almost pitch-black, but levels look great after you tweak this setting (and sometimes tweak it again and again because it often reverts to darkness after loading a save). The variety of locales, from sleazy nightclubs to urban drug labs and jungles, is what makes these backdrops look stylish. Perhaps more importantly, the frame rate moves at an impressive clip, even on a midrange machine, and with loads of enemies and allies on the screen. Sound effects and the techno soundtrack also pound away effectively, giving you the impression that you're really under fire, albeit in some sort of apocalyptic disco.

A tough game is one thing, but El Matador tilts the playing field so much that it feels like you're being cheated. While there is nothing in gaming like the satisfaction of beating a really hard shooter, there is a fine line between giving you the chance to earn that feeling of accomplishment and hammering you so relentlessly that continuing to play seems futile. If Plastic Reality ever makes another shooter, let's hope that it discovers where that line is in the future.






http://rapidshare.com/files/32384194/ElMatador_szb.part01.rar
http://rapidshare.com/files/32384404/ElMatador_szb.part02.rar
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http://rapidshare.com/files/32384912/ElMatador_szb.part04.rar

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Free download game : Silent Heroes - Elite Troops of WWII

Posted by Maftuh Al Hakam 0 komentar
Only gamers who need to play a WWII real-time strategy every other week will want to bother with Silent Heroes: Elite Troops of WWII. This production of Russia's Dark Fox, available online via Paradox Interactive's Gamer's Gate, is being billed as a stand-alone expansion to 2004's highly regarded Soldiers: Heroes of World War II; however, it plays like more of a quickie knockoff. Extremely hard difficulty, the complete absence of any multiplayer modes, some artificial intelligence problems, and a few bugs mean that it doesn't come close to living up to its predecessor.

Essentially, this game follows a WWII RTS by-the-numbers design. It perfectly follows the template established by Pyro Studios' Commandos series back in 1998. The only difference is that instead of guiding a small force of plucky Yanks and Brits against carefully placed Axis guards, here you guide a small force of plucky Russian soldiers against enemy forces that at times seem to encompass the entire German army. The gameplay leans more toward Rambo than realism. This fact is emphasized from the very first mission, when you send just three of your "elite troops" to blow up a Nazi ammo depot guarded by about 100 of Hitler's finest, a few half-tracks with machine guns mounted on their roofs, an antitank gun, and a bunch of Panzer tanks. You later get to control as many as five and six soldiers per assignment, but both enemy numbers and firepower scale dramatically upward so that you are always facing impossible, Hollywood-style odds. Every mission seems loaded with enemy armor. Don't even consider taking this one on unless you have an extraordinarily high tolerance for loading saves or have a lot of experience with WWII squad-combat games (a recommendation further underlined by the absence of a tutorial in both the game and the PDF manual).

However, there are some amenities that ease the challenge somewhat, at least after you've gone through maps and memorized enemy locations. Enemy AI is about as astute as a sack of hammers, so once you learn a map from an initial run-through, you can establish ambush points and lure the bad guys into slaughters. If you use one soldier as bait and hide the rest of the squad in the trees set on fire at will, you can just sit back and watch enemies sprint into the crosshairs. Even then, the enemies are often so numerous that they'll soon overrun your position. You usually have to adopt hit-and-run tactics and continually fade back into the woods to hide for a while when the heat is on (you're so silent and heroic that you can almost immediately lose yourself in the trees).

Also, as in Soldiers, every vehicle in the game can be captured at least partially intact if you're careful about the amount of damage you deal out. Still, this isn't easy, particularly when it comes to tanks. Your accuracy when tossing grenades is woeful, even from point-blank range. So you often need a sack full of grenades to disable tank treads and do enough damage to force the crew to flee. Occasionally, though, you toss one in the perfect location and blow the tank you were desperately trying to capture to smithereens.

Some quirky control issues make it tough to beat a mission even after you've committed it to memory. A combination of quick game pace once the shooting begins and fidgety icons for targeting enemies and for taking cover make it hard to lock on to enemies in combat and smartly hide in the brush. It's easy to get caught up in battles and accidentally click beside foes, which of course just triggers a movement command and makes your soldier a sitting duck. Soldiers also seem to change posture on a whim, abruptly standing up to toss a grenade or squeeze off a couple of rounds, which makes them easy targets. You can pause and issue orders, slow the speed down when needed, and take full control of an individual soldier with the direct control option, but you have to adjust all of these functions so much during battles that it sometimes feels like you're playing with the interface rather than with the actual game.

That interface is also pretty rough and ready. While Silent Heroes features the role-playing-game style interface common to squad-based WWII games, it quickly becomes irritating because you have to use it constantly. Ammo and supplies, such as bandages and grenades, are very scarce in your default troop loadouts, so you have to eternally scrounge supplies from dead Germans to avoid running dry during firefights. As a result, you can spend more time managing your inventories than killing the enemy.

Other features are about what you would expect from such a budget game. There are no multiplayer modes at all. Once you've wrapped up the 10-mission solo campaign, you're done. The game frequently crashes to the desktop while loading a save. The look and sound are fairly average. Graphics are quite nice for the most part, featuring realistic vehicles and buildings that look like they've really been through a war. But the maps are somewhat jaggy, and all rely on repetitive Western European terrain (farms, copses, muddy dirt roads, and so on) that has been featured in dozens of WWII games. Audio is similarly limited. Just a single voice actor seems to provide all the lines for your troops, which means that your lone female Russian sniper is voiced by a man. All of these lines are also shouted at full volume, so apparently these heroes don't have to be too silent. However, battle effects themselves are suitably bombastic. When you wrap up a tank battle, you really feel like you've wrapped up a tank battle.

Even with its good points and price tag of just $20, Silent Heroes exudes such a "been there, done that" vibe that it's hard to get interested in it. The excruciating difficulty, limited map design, poor AI, and lack of multiplayer make it a tough sell. Even if you are one of the few gamers out there still craving to take on the Nazis in an RTS, there are much better options available.






http://rapidshare.com/files/27756536/Outfront._by_Ice_Wolf.part01.rar
http://rapidshare.com/files/27772696/Outfront._by_Ice_Wolf.part02.rar
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http://rapidshare.com/files/27941074/Outfront._by_Ice_Wolf.part04.rar

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DOWNLOAD GAME - Empire Earth 2 : Free !

Posted by Maftuh Al Hakam 0 komentar
As with previous installments in the series, Empire Earth 2 challenges you to create, build, and lead a civilization to transcend the ages. Empire Earth 2, however, builds the series by adding new units, powers, leaders, and bonuses to all of the game's 14 civilizations. Cities, territories, and borders are now tradable resources, much like they are in the real world. For the first time in the series, ambient weather and seasons with fog and snowfall affect gameplay, forcing players to adapt their strategies to the changing environment.










http://rapidshare.com/files/622447/EmpireEarth2_WWW.OYUN-ARSIVI.COM.part01.rar
http://rapidshare.com/files/622548/EmpireEarth2_WWW.OYUN-ARSIVI.COM.part02.rar
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http://rapidshare.com/files/622688/EmpireEarth2_WWW.OYUN-ARSIVI.COM.part04.rar
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Game for PC : Earth 2140

Posted by Maftuh Al Hakam Minggu, 04 Januari 2009 0 komentar
The explosion of real-time wargames - particularly those set in a rather bleak, postapocalyptic future - has coincidentally served to dampen the spirit of most strategy gamers. Even the more ardent aficionados have been left cross-eyed by the dizzying array of titles now being released, as they vainly attempt to cull the choice collectibles from the rest of the look-alikes spread out across store shelves. Fed a steady diet of Command & Conquer clones, it's no wonder that many players have taken a wait-and-see attitude before settling on the supposed next-generation champions, lingering reservations about freshness and unique gameplay continually toying with the consciousness and pocket book of the average player. Interplay's Earth 2140 seizes upon this common real-time thread, portraying a polarized world split largely along geopolitical lines. In one corner we have the conspicuously named United Civilized States (UCS), comprised largely of the Western Hemisphere and key areas of Western Europe and North Africa. In the opposite corner struts the Eurasian Dynasty (ED), which, naturally enough, engulfs the Asian and Eastern European world. As we soon learn, the sanctity of our once noble world has been severely compromised, irradiated by countless nuclear detonations and scarred by incalculable destruction thanks to another mindless world war unfettered by the ignorant concept of mutual assured destruction. As a result, both factions have had to resort to constructing huge underground civilizations, occasionally reemerging on the desolate surface to extract precious minerals and other important natural resources, which can only be found on the planet's crust. By the year 2140, both sects now realize that the time has finally come to lay claim to the world's remaining dwindling resources if they ever hope to survive the perpetual holocaust blanketing the planet. Both in-game and background graphics are breathtaking, embedding the powerful visual appeal of advanced, fully realized weaponry and structures with cutting edge special effects. Mission briefings are stylistically rendered, seemingly borrowed from the cold cyber-soldier perspective evinced in Terminator. Units and structures are fully animated, replete with turning turrets and twisting torsos all recklessly unleashing a torrent of hell-raising flame and fury. Unfortunately, the color scheme for the ED units blends into the background on both the strategic and tactical windows, making them very difficult to discern amidst the unsettling lush green backdrop depicted in certain missions. Likewise, text displayed in the information panel is equally hard to decipher, the soft red and green hues used to identify objects mismatched amidst the brilliantly defined interface. The pacing of the missions is rather clumsily choreographed. For instance, the first four missions on the UCS side involve the routine destruction of penny packets of enemy units. In the fifth mission though, you are immediately thrust into a "kill or be killed" setting, your small ragtag force of assorted units and supporting structures beset by an unremitting drove of ED forces. As a result, the stepped-up sequence of slowly immersing you into the overall framework of the game is critically compromised. Beyond the aesthetics and rudimentary features, Earth 2140 introduces a rather unique mechanism surreptitiously dubbed a "Virtual General." In effect, you can group together various units, then hand them off to a computer-controlled assistant who will lead them in either a defensive or offensive manner, determined at the outset by you. Frankly, because situations can fluctuate in a minute's notice, there is hardly any need to actually employ this option - it's far more useful to retain control over every unit in an effort to meet both short- and long-term mission goals. Although the game desperately clings to the precepts espoused by most real-time wargames, Earth 2140 shouldn't be quickly dismissed as just another Command & Conquer retread. Clever innovations - such as the Virtual General - some rather remarkably crafted segues and mission briefings, and the employment of 22 dissimilar unit types for each warring faction help to distinguish this game from all the other C & C clones that have glutted the market. Unfortunately, once these subtle nuances are stripped away from the titillating veneer, you will readily discover the all-too-familiar battle doctrine of "building and killing units faster than your opponent" still morosely bubbles to the surface. And, when you consider all of the other real-time wargames that have capitalized on this somewhat tired theme, you begin to realize just how much of an impact the Command & Conquer phenomenon has had in reshaping the computer gaming industry. Enjoy, but be advised that Earth 2140 is just another sheep in wolf's clothing.




http://rapidshare.com/files/7165527/E2140.zip

FREE DOWNLOAD GAME : Elite Warriors - Vietnam

Posted by Maftuh Al Hakam Senin, 22 Desember 2008 0 komentar
The Vietnam War's most highly classified special operations were performed by the Studies and Observations Group. Consisting primarily of U.S. Army Special Forces “Green Berets,” SOG warriors fought top secret missions deep behind enemy lines. Infiltrate deep into Laos with your Green Beret and Montagnard teammates, hunted by trackers and bloodhounds, outnumbered at times 100-to-1. Rescue downed pilots, ambush convoys, seize enemy prisoners, discover targets for air attacks, and direct air strikes. See why SOG veterans went on to found Delta Force and in the work of secret operations, remain stuff of legends.



http://rapidshare.com/files/52125181/VPiOeLtEMnIaSmTES.part1.rar
http://rapidshare.com/files/52134038/VPiOeLtEMnIaSmTES.part2.rar
http://rapidshare.com/files/52135107/VPiOeLtEMnIaSmTES.part3.rar