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FREE DOWNLOAD : Borderlands 5in1 RePack by R.G.R3PacK (2009 - 2010)

Posted by Maftuh Al Hakam Minggu, 24 Oktober 2010 0 komentar
Borderlands 5in1 RePack by R.G.R3PacK (2009 - 2010)

The project that combines elements of first-person shooter, racing and classic blockbuster role-playing game. The action unfolds on Pandora - a sparsely populated desert planet where the laws are rewritten on a daily basis - with arms. All of the local population is concentrated in small outposts along the border area belonging to people known as the Border lands. The only attraction on Pandora - a mysterious warehouse, hiding untold treasures supposedly hidden members of a highly developed alien civilization many centuries ago. A soldier or a hunter, a siren or Berserker - selecting one of four characters, each of whom has unique skills, the player go in search of stores. You can try to get to the treasure alone, but it is better to find allies to fight with them shoulder to shoulder

..System requirements:
• OS: Win XP / Vista / 7
• Processor: Intel Core 2 Duo 2.4 Ghz / AMD Athlon X2 2.2 Ghz
• RAM: 1 GB (2 GB for Windows Vista)
• Video: Nvidia GeForce 8800GTS / ATI Radeon HD 3850
• Sound Card: DirectX 9.0c compatible
• HDD: 12 GB

Description of the DLC:
Show / Hide Text

The Zombie Island of Dr Ned. Addon to the original Borderlands. In the original game adds new quests, weapons, locations and characters. We met with Dr. Ned (whose name is rendered in the title), which should help cure the town residents, Jakobs Cove from the virus, reversing the civilian population ... Of course, zombies.

Claptrap's New Robot Revolution. Claptrap's New Robot Revolution invites fans of the single and cooperative play to take part in quelling the uprising klaptrapov on Pandora. The four characters will be in the inferno of civil war between forces vooruzhennymm Hyperion Corporation and lethal Army klaptrapov, the leader of which is an insidious Ninja Assassin. In the role of one of four hunters haven, players will have to forgive him for Hyperion Corporation (and it does not matter that they are constantly trying to erase characters from the earth), and fight with the master of kung fu Ninja Assassin.

The Secret Armory of General Knoxx. Gearbox Software continues to actively expand the planet Pandora to the Borderlands.
The third content pack for the game called The Secret Armory of General Knoxx and give four of bounty hunters hill exciting new missions that will perform on the space of "a truly massive levels" established for pokatushek by car.
In the arsenal boytsov ozhidaetsya solid pribavlenie, enemy zverinets expand at the expense of giant robots
spiders and anything else the size of a three-story house.
Designed the new portion of the content on fighters dorosshih at least until level 34.

Mad Moxxis Underdome Riot. Borderlands: Mad Moxxi's Underdome Riot suitable for single and cooperative transmission. Priplyusuet addition to the game world, three new arena mode Riot Mode, in which you want to deal with crowds brutally dangerous monsters, collecting their ammunition. As reported by MTV Multiplayer, the passage of only one of these locations may take up to six hours. In addition, the add-on that brings the game to increase the maximum limit on the number of stored items, as well as the ability to get two bonus points skill points as a prize for performing tasks that would provide additional opportunities for leveling.



Borderlands 5in1 RePack by R.G.R3PacK (2009 - 2010)
Borderlands 5in1 RePack by R.G.R3PacK (2009 - 2010)
Borderlands 5in1 RePack by R.G.R3PacK (2009 - 2010)




Free pc game : Burnout -The Ultimate Box

Posted by Maftuh Al Hakam Senin, 09 Februari 2009 0 komentar







Burnout Paradise (formerly known as Burnout 6) by Criterion Games is the
seventh game in the Burnout video game series. It was released in January
2008 for PlayStation 3 and Xbox 360. It was also released on the PlayStation
Store in September 2008 and will be available on Microsoft Windows from
February 2009. It has an open world set in the fictional Paradise City, with
no loading times and no traditional online lobbies or game menus. The song
Paradise City by Guns N Roses is the games title music and also featured
on the in-game soundtrack.


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FREE DOWNLOAD PC GAME : Martian Boot Camp

Posted by Maftuh Al Hakam Selasa, 13 Januari 2009 0 komentar
The Butt Ugly Martians haven't conquered Earth yet, and Emperor Bog thinks they can't hack it. But Dr. Damage has an idea send them to Martian Boot Camp. Let them prove themselves on my treacherous BOG-stacle Course. Dr. Damage has filled the Bog-stacle Course with robot fighters, intense laser cannons, out-of-control asteroids, and alien brutes-like Jax the Conqueror, Humanga and Gorgon-to make this the most difficult challenge the Butt-Uglies have ever faced. The Butt-Uglies must overcome the Bog-stacle course at all costs. Victory means returning to Earth as its secret defenders-failure will ensure Earth's destruction.


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Free download game : Bionic Commando Rearmed

Posted by Maftuh Al Hakam 0 komentar

Bionic Commando Rearmed is a makeover of the classic 2D side-scrolling action game that stars a hero with a bionic grappling arm.

20 years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete “2.5D” visual revamp. Bionic Commando Rearmed preserves the original’s mix of swinging and shooting in an intense 2D side-scroller, all to the tune of a brand-new soundtrack based on the classic 8-bit music from the NES masterpiece…

But Rearmed is far more than just a remake - it features all-new modes such as the 2-player co-op play, smarter enemy AI, new bionic arm abilities, new weapons, bigger bosses and online rankings. Faithfully sticking to the story of the NES game, Bionic Commando Rearmed tells the story of Nathan “R.A.D.” Spencer’s first mission, sent in to retrieve captured agent Super Joe from the hands of the Imperials. Fans of the original story can expect to see all the characters from the NES version, as well as the memorable moments that made the title so popular with fans. Rearmed will also link-up to its 3D “big brother” coming to Xbox 360, PlayStation 3 and PC, with unlockable content, in-game hints and a story that spans both games.


Features:
* Classic Bionic Commando side-scrolling gameplay, updated with new abilities, weapons and bosses
* 2-player co-op mode
* Total modern visual and audio revamp
* Cross-game interoperability – complete specific parts of Bionic Commando Rearmed to unlock new content and hints for the Bionic Commando sequel
* Challenge Rooms – obstacles courses and swing puzzles that test your skills, with your best times ranked against other users in online leaderboards
* Top-Down Stages – the return of the top-down scrolling gameplay of the original’s “Enemy Encounter” stages, with remixed music from the classic Commando!
* Multiplayer – up to 4 players can face off in a frantic melee of shooting and swinging!
* In-game art designed by Shinkiro, one of Capcom’s most talented artists


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Free download : Sport Game - BILLIARDS

Posted by Maftuh Al Hakam Minggu, 11 Januari 2009 0 komentar
Choose your favorite from nine classic billiards games and get ready for some thrilling pool action. Play against a friend or the computer in 8-Ball, 9-Ball, Cutthroat and other great games. For a real challenge, try Trick Shots, Time Trial or Golf modes. Plus, loads of options let you set up the game to play your way.



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Free download pc Game : Millenium War Game

Posted by Maftuh Al Hakam 0 komentar
Beachhead 2000 If you've seen Saving Private Ryan, you might agree that the first scene in the World War II film stands out from the rest. The scene lasts around 25 minutes, and it's an incredibly visceral, visually graphic re-creation of the D-Day invasion of Normandy. The action takes place from the perspective of the American troops who storm Omaha Beach in armored landing crafts, only to meet with a deadly barrage of mines and enemy fire. WizardWorks, the same publisher that brought you Deer Hunter, tries to capture the intensity of a WWII beach attack in BeachHead 2000, a loose remake of an old Commodore 64 shooter. For a short time, it may prove to be a fairly entertaining diversion. However, BeachHead 2000's limited gameplay won't hold your attention for long. In BeachHead 2000, you're a lone turret gunner defending a stretch of beach that's under siege. You view the beach from a first-person perspective and aim using the mouse. Your turret is equipped with a machine gun, a howitzer cannon, and guided surface-to-air missiles. You also have a handgun to use as a last-ditch defense. At the beginning of each level, you're given a limited amount of ammo for each gun. Much of the strategy of the game comes from deciding when and where to employ this precious supply of ammo. Fortunately, supply aircraft make frequent parachuted drops of ammo and health. But to obtain these, you've got to shoot the drop-package itself. Attempting to nail these drop-offs with anything but a machine gun poses a considerable - and at times frustrating - challenge. Even if you get the extra ammo, you may still come up a few missiles or rounds short, which can make completing the level nearly impossible. BeachHead 2000's graphics are OK sometimes, but pretty rough in certain respects. The enemy choppers, APCs, landing craft, tanks, and bombers are rendered in 3D with real-time lighting effects - and they actually look decent. The problem is that many of the units pop up out of nowhere, almost as if the game were rendering them late. The infantry troops don't look nearly as good: The foot soldiers look acceptable, but only from far away as they file out of the armored landing crafts. As they draw closer, their choppy animation and 2D photo-scanned faces look silly. BeachHead 2000's gameplay is fast-paced and straightforward. It plays similarly to old arcade shooters like Operation Wolf and Terminator 2, only the screen doesn't ever scroll in any direction. The levels steadily increase in difficulty until it seems as if they won't get any harder. After that, you just continue on and rack up as many points as you can by gunning down the enemy. You can't actually win. The game grows old quickly, as taking out the stream of enemies in each level becomes repetitive. Even the enemy units themselves soon become predictable, as the ground and air units seem to repeat the same maneuvers over and over again. Also, although your inability to move makes sense in the context of the game, it makes the game much less engaging. BeachHead 2000 isn't horrible, though it's not ambitious at all. It has moments that can be satisfying, and the gameplay is quick and easy to learn. If you're a casual game player looking to let off a little steam in a WWII environment, you might enjoy BeachHead 2000 for a little while. But the game isn't suitable for anyone else. Beachhead 2002 Your job is to defend an assigned inland defense perimeter, protecting a command post to repel expected ground and airborne assaults. Attacks come from airlifted troops, armored personnel carriers, tanks, Cobra helicopters, jets, and more. Battle through both day and night scenarios utilizing the limited ammo given you to survive! Beach Head 2002 features: Day and Night Fighting with search lights and flares Realistic physics and motions Special forces night attacks! Smart troops and realistic soldier action (with sophisticated soldier animations) Air support (B58 bombers at your command) Blue-print precise realistic defender weapons (M60 general purpose MG, twin barrel 30 cal AA gun, 75mm AT cannon, .45 handgun, and Gattling gun). Blue-print precise realistic enemy weapons (MB78 main battle tank, APC Fuchs with gun turrets and missile launchers, Cobra attack helicopters, CH53 Shercoskys, F101 jet fighters and C-130 Hercules transport aircraft). Realistic battle sounds and special effects (Dimensional sound effects for distance and battlefield depth. If you've seen Saving Private Ryan, you might agree that the first scene in the World War II film stands out from the rest. The scene lasts around 25 minutes, and it's an incredibly visceral, visually graphic re-creation of the D-Day invasion of Normandy. The action takes place from the perspective of the American troops who storm Omaha Beach in armored landing crafts, only to meet with a deadly barrage of mines and enemy fire. WizardWorks, the same publisher that brought you Deer Hunter, tries to capture the intensity of a WWII beach attack in BeachHead 2000, a loose remake of an old Commodore 64 shooter. For a short time, it may prove to be a fairly entertaining diversion. However, BeachHead 2000's limited gameplay won't hold your attention for long. In BeachHead 2000, you're a lone turret gunner defending a stretch of beach that's under siege. You view the beach from a first-person perspective and aim using the mouse. Your turret is equipped with a machine gun, a howitzer cannon, and guided surface-to-air missiles. You also have a handgun to use as a last-ditch defense. At the beginning of each level, you're given a limited amount of ammo for each gun. Much of the strategy of the game comes from deciding when and where to employ this precious supply of ammo. Fortunately, supply aircraft make frequent parachuted drops of ammo and health. But to obtain these, you've got to shoot the drop-package itself. Attempting to nail these drop-offs with anything but a machine gun poses a considerable - and at times frustrating - challenge. Even if you get the extra ammo, you may still come up a few missiles or rounds short, which can make completing the level nearly impossible. BeachHead 2000's graphics are OK sometimes, but pretty rough in certain respects. The enemy choppers, APCs, landing craft, tanks, and bombers are rendered in 3D with real-time lighting effects - and they actually look decent. The problem is that many of the units pop up out of nowhere, almost as if the game were rendering them late. The infantry troops don't look nearly as good: The foot soldiers look acceptable, but only from far away as they file out of the armored landing crafts. As they draw closer, their choppy animation and 2D photo-scanned faces look silly. BeachHead 2000's gameplay is fast-paced and straightforward. It plays similarly to old arcade shooters like Operation Wolf and Terminator 2, only the screen doesn't ever scroll in any direction. The levels steadily increase in difficulty until it seems as if they won't get any harder. After that, you just continue on and rack up as many points as you can by gunning down the enemy. You can't actually win. The game grows old quickly, as taking out the stream of enemies in each level becomes repetitive. Even the enemy units themselves soon become predictable, as the ground and air units seem to repeat the same maneuvers over and over again. Also, although your inability to move makes sense in the context of the game, it makes the game much less engaging. BeachHead 2000 isn't horrible, though it's not ambitious at all. It has moments that can be satisfying, and the gameplay is quick and easy to learn. If you're a casual game player looking to let off a little steam in a WWII environment, you might enjoy BeachHead 2000 for a little while. But the game isn't suitable for anyone else.

Beachhead 2002

Your job is to defend an assigned inland defense perimeter, protecting a command post to repel expected ground and airborne assaults. Attacks come from airlifted troops, armored personnel carriers, tanks, Cobra helicopters, jets, and more. Battle through both day and night scenarios utilizing the limited ammo given you to survive!

Beach Head 2002 features:

Day and Night Fighting with search lights and flares
Realistic physics and motions Special forces night attacks! Smart troops and realistic soldier action (with sophisticated soldier animations) Air support (B58 bombers at your command) Blue-print precise realistic defender weapons (M60 general purpose MG, twin barrel 30 cal AA gun, 75mm AT cannon, .45 handgun, and Gattling gun). Blue-print precise realistic enemy weapons (MB78 main battle tank, APC Fuchs with gun turrets and missile launchers, Cobra attack helicopters, CH53 Shercoskys, F101 jet fighters and C-130 Hercules transport aircraft). Realistic battle sounds and special effects (Dimensional sound effects for distance and battlefield depth.
















http://www.megaupload.com/?d=JMQR8RKE

Free download game : Black & White 2 – Battle of the Gods

Posted by Maftuh Al Hakam 0 komentar
God – A being conceived as the perfect, omnipotent, omniscient originator and ruler of the universe, the principal object of faith and worship in monotheistic religions. This is the definition of a God according to the American Heritage Dictionary. What relevance does this have to Black & White 2 – Battle of the Gods? Lionhead Studios gives you the opportunity of becoming a god yourself and the power to rule. Being a god couldn’t feel any better! Battle of the Gods is a straight-forward expansion pack for Black & White 2. Like every other expansion pack, it features new levels to play on, abilities to mess around with and unit/building types to use. Typical and exhausted, Battle of the Gods has the feeling of being forced upon the players. Just seven months or less removed from the original Black & White 2, the expansion hopes to capture any of those power-hungry players wanting more god-like abilities in their games. I honestly don’t see this going overly well with the lack of content and originality. The storyline of Battle of the Gods picks up a little after Black & White 2. Another god has risen up to oppose the player and hopes to use his army of undead soldiers to sway the masses into following him. The goal for Battle of the Gods is, of course, to crush the opposition and build a civilization under your influence. The choices are still open to the players to make; good or evil, peace or use of military, conquer or use of diplomacy. The choices are all available to the players like expected. If you are a Black & White follower, the gameplay remains the same. The computer A.I. will relentlessly send units at your choice of creature to be slaughtered by it. The difficulty hasn’t risen at all, but the map sizes have. It will take a few hours to finish for each assigned map that you play on. There are only a few maps in the expansion, so it won’t take long to finish them all. The choice is yours on how you want to play the game. Do you want to take the longest route to winning and try to influence the other nation peacefully into merging with your civilization? If that sounds long (and it is), then you could take the other route - using militaristic actions to put fear into their civilians. For those who put countless hours into the original, don’t worry about the content, you can import some of it into the expansion. You can import your creature that you created in the original straight into Battle of the Gods. The expansion only adds two new creatures, evening its roster number up to six. The biggest addition I must say for Battle of the Gods is that Lionhead Studios added tons of mini-game challenges. If you are new to Black & White, these mini-game challenges allow you to unlock new buildings and powers. A nice diversion, but alas, it isn’t nearly anything worthy of picking up the expansion solely for. The graphical and audio production remains the same. You’d be hard pressed to point out the difference between the expansion and the original. It is more of the same, which in theory shouldn’t be that bad for avid fans. If you were a fan of the original, you’ll enjoy the spunky character designs. Other than that, not too much here to comment on the little they improved graphically and with the sound. While it is a must-have for the fans of Black & White, the content within isn’t exactly a must have. Lionhead could have easily put this all into the original from the beginning. Maybe they were crunching time and couldn’t fit it all in, maybe they just couldn’t figure it all out at the start, but, all the content should have been included in the original. Not much here that should demand players to go out and buy this expansion to Black & White 2. I’d only recommend it to the hardcore Black & White fans and people with a god complex. Having full control of cities, units and creatures all in a game will always be a one of a kind experience.






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Free download PC Game : Robotic War Genre

Posted by Maftuh Al Hakam 0 komentar
In a perfect world, everyone everywhere will pay due homage to the supremacy of maniacal, gun-toting robots. Unfortunately, this world is not perfect. Bionicle Heroes, Traveller's Tales' latest game featuring the Lego license, does not do justice to its premise. In fact, Traveller's Tales seems to have given Bionicle Heroes no thought at all. The game's core mechanics closely mimic, if not straight up replicate, those found in the company's recent Lego Star Wars hits. Less-than-innovative mechanics not withstanding, the mind-numbingly simplistic and repetitive gameplay, as well as a dearth of worthwhile added content, means you'll have experienced everything this game has to offer by the end of the first stage. Playing out over the course of several books, comics, and movies, the Bionicle Lego story enjoys an ever-growing library of source material. And if you're familiar with the lore, you'll know that Bionicle Heroes mostly follows the Bionicle Legends story arc. However, if the Bionicle name is new to you, you'll have the stage set by a brief narration at the beginning of the game. And that's about it. Because the only other "voice talent" you'll hear throughout the rest of the game is a few grunts from the menacing yet simple-minded enemy Piraka in cutscenes, you'll be left to infer what exactly is going on. So here's the gist. You arrive on the island of Voya Nui in an elongated tube, where some weird little robot kid hooks you up with these masks that give you elemental powers. From there, you'll need to enter six element-themed zones--forest, ice, fire, and so on--defeat the six evil Piraka, and recover the Mask of Light. There's also some kind of parasitic golden banana peel thrown into the mix, most likely for good measure. How you interact with Bionicle Heroes is nearly identical to Traveller's Tales' other Lego series, Lego Star Wars. You'll run around a linear environment, exploding Lego pieces and enemies into a burst of smaller Lego pieces of varying point totals. These totals range from 10 to 250, which you'll then be able to spend on upgrades and unlockables in the cantina, err, Matoran Enclave. You'll find even more of these Lego pieces with the help of each character's individual elemental power, which looks exactly like the Force and behaves similarly to constructing in LSW. Along the way, you'll also collect gold and silver Toa canisters, with some being inaccessible until you go back through the level after you've upgraded your robot. By finding enough of these canisters, as well as passing zones and bashing bosses, you'll be able to visit a trophy room, where you can read up on gaps in the story. But by the time you've aggregated enough tidbits of information for the story to become semicoherent, you'll probably be past caring and will wish that you'd just read the books. Aside from the plot holes, the major problem with Bionicle Heroes is its dull, repetitive gameplay. Heroes is so dull precisely because of the game's core feature. Hero mode activates once you've picked up a certain number of Lego pieces. When in hero mode, you are completely invincible to all damage, and this invulnerability lasts until you activate a giant golden statue to access the next area of any given level. By being even remotely selective with how you pick up Lego pieces, you'll be invincible a good two-thirds to three-fourths of the game, which means that nearly every situation before a boss battle is utterly trivialized. And on the off chance that you do die, you'll simply lose your currently equipped mask and receive a full bar of health. Replacement masks can be found around every corner, but because they're rarely needed and picking one up switches you to that character, they're more of an escalating annoyance than a life-saving necessity. Also, boss fights are unbearably predictable. You'll face a boss after the first, third, and fourth stages of each zone. In these fights, you'll invariably kill a bunch of minions to max out your hero meter; activate a conveniently located golden statue to do damage to the invincible boss; rinse-wash-repeat until the boss is down to a few hearts of health; then, while the boss is only mostly invincible, circle-strafe and shoot until it keels over. The one exception to this is in a stage where you face off against a boss and hordes of enemies...while you're in hero mode. Imagine, if you will, the consequences of an invincible being and a mostly invincible being coming to blows. It's not as exciting as you might think. If you add in combat that entails simply holding down the strafe and shooting buttons, as well as a shoot-it-until-it's-dead ethos and a brain-dead autotargeting system, you've got a truly mind-numbing, unsatisfying experience. Much like Lego Star Wars, Bionicle Heroes has a quirky sense of humor that occasionally shines through the drudgery. You'll get a glimpse of this in the cutscenes, but most of it will come by way of the unlockable content found in the Piraka Playground. Here you'll find all of the Piraka that have been defeated in the stages, and now that they're no longer harassing the fine folk off Voya Nui island, they're free to build sand castles and engage in other tomfoolery. These scenes are pretty funny the first time or so, but they're rather short and don't hold any lasting appeal. You'll also find three bonus stages, which are two-minute missions to see how many of a certain underling robot you can kill. These aren't particularly enjoyable, but they are a nice way to round out a few of the "kill this many" achievements in the Xbox 360 version. Speaking of achievements, getting the full 1,000 achievement points out of Bionicle Heroes will require two full play-throughs, though you can get about 900 in one go. Aside from that, there is no multiplayer co-op or battle mode. A battle mode would have gone a long way in extending the value here, especially because slugging it out against another player with the six different elemental powers could potentially be pretty neat. What's also missing that might have been worthwhile is a build-your-own-Bionicle mode, playing off the Lego theme. The vast majority of the game's budget was clearly funneled into the visual department; thus, the game does look fairly good. The various environments are well detailed, albeit stereotypical in their elemental themes, and fire and other explosion effects look particularly good. The Bionicles themselves animate well and have a shiny robotic luster, but you won't see any kind of damage modeling or other advanced effects. Effort was made to capitalize on the Xbox 360's technical capabilities, by way of high dynamic range bloom lighting, as well as depth of field and motion blur options. Unfortunately, the bloom lighting is often overdone to the point of being an eyesore. The depth and blurring effects also just muddy up the presentation. Luckily, the latter two can be turned off, which you'll probably want to do. You'll also find these effects in the PC version, but they look much cleaner, so the PC version looks the best. For the most part, the game performs well on all systems, even with numerous enemies and explosions onscreen. The frame rate will occasionally drag during some of the latter boss-fight sequences, though. Unfortunately, the musical score here will have you searching for your own self-destruct button. Because you'll be in hero mode for the vast majority of the game, and hero mode has a track that trumps the music of any stage, you'll be listening to the same Indiana Jones-inspired tune looped ad nauseam. However, many of the other arrangements that you'll occasionally hear aren't exactly a pleasant alternative, such as the cacophony produced by a French horn and electric guitar mash-up. Thankfully, you'll be able to turn these, as well as the sound effects, down or off. Bionicle Heroes is without a doubt aimed at kids and is as E10+ as a shooter can get, but even a child will quickly grow bored by the lack of challenge, innovation, and story development in this game. The blatant similarities to the Lego Star Wars series are also troubling because they often leave you with the feeling that you're playing a retextured version of those games. Although the game does have bursts of inspiration in the charm of the cutscenes, these are spread entirely too thin and don't come close to carrying the package or making up for the disappointing gameplay. Those who enjoy the Bionicle storyline will most likely have an easier time looking past this game's flaws, but if you're looking for a fun and engaging game, definitely pass on this one.






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Password = Bio_Nicle_He_Roes

Free download game : Mattel's Barbie Riding Game

Posted by Maftuh Al Hakam 0 komentar
Back in 1998, Mattel's Barbie Riding Club was such a great hit with girls that it is surprising that it has taken so long for Vivendi to put Barbie and horses together again. This is one of the Horse Adventures Series. Vivendi has come out this season with three different games on four different platforms - all different enough to make you want to play them all. Your goal is to find Lucky and solve the mystery of who kidnapped him. Your searches will take you through interesting and varied trails in Whispering Springs to explore - a tree houses, waterwheel, canyon and caves. Questioning everyone you see is important in picking up clues. In Prairie Town you will find both clues and stores. Don't pass up the Practice Ring near the ranch house. It is important in honing your skills and being able to get to all of the trails. You can play this one over and over - there are multiple endings with different suspects. The controls are designed for the younger set. In fact the horse will pretty much keep through the trails without much user input except for where the trail divides. Basically this is a horse game - Barbie is just along for the ride. Graphically - the horses wins. They move well, look great. Barbie's legs are sooo skinny she looks deformed. When will these designer ever learn! Reviewed by: Editor - 11/03 This is one of the best Barbie games we have come across. If you have a daughter age 5 or up, then they will most assuredly be playing this game for a long time. You play as Barbie, who is looking for Lucky, who has been stolen. You get to ride a horse from a 3rd person perspective, hunt for buried treasure, solve puzzles, change Barbie's clothes, herd baby goats and cows, and explore several different ranch themed areas. Gameplay, for the most part, is easy for 5 and 6 year olds to figure out. The control scheme is very easy and the puzzles are not difficult for 5 and 6 year olds. If you have a daughter who likes horses, this one is a must. Caelyn: I like to ride the horses because I like the way they run. I like putting the fruits in the right barrels and getting the goats in the gate. I especially like putting in the codes to the lock. There really isn't anything I don't like. Lindsey: I really like doing the secret code and changing Barbie's clothes and riding the horses. I don't like herding the baby cows because they run around all over the place.





http://rapidshare.com/files/58068231/BARBIE_HORSE_MYSTERY_RIDE.part1.rar
http://rapidshare.com/files/58279081/BARBIE_HORSE_MYSTERY_RIDE.part2.rar
http://rapidshare.com/files/58333300/BARBIE_HORSE_MYSTERY_RIDE.part3.rar
http://rapidshare.com/files/58390483/BARBIE_HORSE_MYSTERY_RIDE.part4.rar
http://rapidshare.com/files/58391773/BARBIE_HORSE_MYSTERY_RIDE.part5.rar

FREE GAME PC : Band Manager

Posted by Maftuh Al Hakam Senin, 05 Januari 2009 0 komentar
Band Manager (PC) 170
Rock Manager puts you in complete control of a rock band. Your task is simple;
make them stars! Bribe the local radio station to get more airplay for your band
or buy up all your records to create increased demand. Use any means necessary to
make the band climb the charts - anything goes in this strung-out world of swindle
lies and rock n' roll


http://rapidshare.com/files/178815393/Band_Manag.part1.rar
http://rapidshare.com/files/178832301/Band_Manag.part2.rar
http://rapidshare.com/files/178848016/Band_Manag.part3.rar
http://rapidshare.com/files/178863001/Band_Manag.part4.rar
http://rapidshare.com/files/178875871/Band_Manag.part5.rar
http://rapidshare.com/files/178881388/Band_Manag.part6.rar

FREE GAME PC - BEJEWELED 2

Posted by Maftuh Al Hakam 0 komentar
Bejeweled 2 Deluxe is one of those, the 2004 reworking of the original "Bejeweled" game that had won Computer Gaming World's award for the Puzzle Game Of The Year in 2001. And, last year, it was inducted into CGW's Hall Of Fame, the first puzzle game so honored since Tetris 19 years ago. Now that's saying something! If you've never tried Bejeweled 2 Deluxe, it's worth giving it a go. At first, it looks familiar but only because Bejeweled was one of the first -- perhaps the first -- three-in-a-row game of which there have been a zillion-and-one knockoffs. But none better, believe you me. This is the epitome of a casual game. It takes about five -- no, make that three -- seconds to learn, it's fun to play, and should you ever tire of it, there are three other modes to try -- all winners. In Classic mode, the playing field consists of 64 sparkling gems that you need to swap, two at a time, in order to create horizontal or vertical rows of the same color. Three-in-a-row is the minimum, four-in-a-row transforms into an explosive Power Gem, and five-in-a-row delivers a Hyper Cube with the power to destroy all gems of one color. Matched gems disappear causing those above to drop down and, hopefully, create other matches for extra points. Make enough matches to move the horizontal timing bar all the way to the right and it's on to the next level. And that's it! Simple, no muss, no fuss. Augmenting the fun experience are the lovely graphics (like the pieces that glisten and shimmer as you play), the neat sound effects (like the clicking of the gems like little mah-jongg tiles and the explosions that go off as the jewels vaporize), and the intergalactic backdrops that you can set to change after each level. Let's not forget the cool "New Age" electronic music that would do even Yanni proud. Because you'll want to play for long stretches, it would have been a real bummer if the tunes had been so repetitive that they drove you nuts; instead, these will delight. But what really got us all tingly was the deep, Vincent Price-like voice of the Announcer who compliments us with a "Good!" on a nice move, an "Excellent!" on a sensational move, and an "Incredible!" when our a cascade of matches really impresses him. (Of course there's no way to plan for the falling gems to create other matches but, heck, if the Announcer wants to give us a compliment, so be it. We just love to impress the Announcer!) What needs changing? A few things. If your matching takes a little too long -- like maybe 16 seconds or so -- a hint arrow will suggest a move. Hey! Who asked for a hint? We don't need no stinkin' hints! OK, maybe we do. But if we wanted one, we would have punched the "hint" button on the left. Fortunately, the hint arrows (which won't turn off no matter how hard you plead) impose no penalty, while pressing the "hint" button does remove points. Can somebody explain the logic behind that? (Our favorite thing is to let the game give us a hint... and then to ignore it and make a different move. Hey, Hint Man! Who asked for your hint in the first place, huh, huh, huh?) And just when you think you're doing great and racking up those points, the Announcer may bust in with a "No more moves!" Were we supposed to be able to foresee that and make a different move that would have avoided the situation? I think not. So why are we being penalized for something over which we have no control? Hard to believe but, at some point, you may tire of Classic mode. Instead of going elsewhere, don't forget there are three other modes to try: Puzzle mode, in which you need to clear all the gems to solve puzzles; Action mode, in which you'll be racing the clock; and Endless mode, which lets you relax and match gems until the cows come home. (Say, exactly when do the cows come home?) While "Classic" mode is our favorite, all four are as fun as can be, and you'll want you to play each "just one more time" to top your previous high score. Speaking of high scores, each time you complete a game, you're handed a comprehensive rundown of your best score, the number of levels you competed, the amount of time you played, the numbers of gems you collected, the size of your biggest cascade, the number of Power Gems and Hyper Cubes you created, where you left your wristwatch last week, what time you have that doctor's appointment, and ... okay, so it doesn't do the last two. But Bejeweled 2 Deluxe does everything else you'd expect in a great game.





http://rapidshare.com/files/29019471/Bejeweled_2.rar

FREE PC GAME : World War II game - Blitzkrieg2

Posted by Maftuh Al Hakam Minggu, 04 Januari 2009 0 komentar
World War II has always been a favorite for Hollywood, mainly because it was a war that lends itself well to the big screen. This was a war of global scale with titanic battles, and there's something awe-inspiring about that. And you can't help but get the feeling that the designers of Blitzkrieg 2 felt the same thing, because this is a World War II real-time strategy game that focuses much more on the popular conception of the war being all about gigantic tank sweeps and epic air battles. And while it may not be historically accurate, it's still quite a bit of fun to let go and roll over a country as if it were a speed bump.

This Blitzkrieg is quite a bit different from its predecessor, though. The original game required a lot of micromanagement in order to succeed. So much so that it almost became painful at times, because the smallest mistake could be fatal to the entire mission, forcing you to restart the battle or reload from an earlier save. This Blitzkrieg is much more forgiving, and the focus seems to be far more on fun than on realism. Of course, the sequel still models armor thickness and keeps count of each unit's ammunition, but those seem to be secondary concerns when all you have to do is lasso a group of tanks together and blast everything in your way. Once again, it's satisfying in a strange kind of way.

Though it's a real-time strategy game, you won't do any kind of resource gathering or base building in Blitzkrieg 2; it's more of a light, tactical game in which you control combined arms units on the map as you attempt to crush the enemy. The game features some big levels that offer lots of variety; you'll battle from the jungles of the Pacific to the ice wastes of the Russian steppes. There are also tons of historically accurate vehicles and weapons in the game.

On the normal difficulty level, you'll find yourself literally blitzing through the game's three campaigns, which let you play as the Americans, the Germans, and the Soviet Union. The campaign structure differs a bit from regular real-time strategy games in that between missions, you're presented with a strategic map and you can choose which battle to participate in next. In this way, you can chart your own campaign, as well as unlock new units for future campaigns. However, the entire "rewrite the history of the war" thing seems overdone. Your own victories don't seem to do much for the overall direction of the war (we won every battle in the Philippines decisively, but the Americans were still kicked off by the Japanese).

The actual battles themselves aren't too accurate, from a historical point of view. For example, the Americans get tons of armor in situations when they historically didn't have any to spare. And you'd have to be pretty brain-dead not to win these battles, though your main challenge will be to try and preserve your force as much as possible, since units can earn experience over time. Still, if you get a group of tanks rolling, they can be darn near unstoppable. Meanwhile, the game's reinforcement system can generally make things easier, as you get a set number of reinforcements that you can call each battle and each campaign, and so you can use them all to maximize your chances, or use them minimally and husband them for future battles. For example, you can request more tanks, more infantry, fighter cover to take care of pesky bombers, or your own bombers to "soften" up a heavily defended target. It's pretty easy to get a decent-size tank force together and blow through the defenders, who aren't that smart in most cases. Often, defenders will try and attack you after you've been detected. Or, they'll huddle in trenches and wait for you to have to root them out. Again, it might not be too challenging, but it's still pretty cinematic and fun--you get the sense that your forces are darn near unstoppable.

Graphically, Blitzkrieg also keeps the 2D, sprite-based visual look of the original game, which is both old-school and sort of refreshing. The problem with 3D graphics engines is that trying to create any kind of destructible environment results in huge frame rate problems. That's not an issue in Blitzkrieg 2--you can pretty much blow up everything (or have tanks just knock over entire forests), and the frame rate doesn't hitch up. And though it doesn't look as cutting-edge as other games, it still looks pretty good. There's something to be said for the older, 2D look in this day and age, which looks more like a painting and less like a collection of polygons. And the good news is that it runs fairly well even on older, slower systems, which are the types of systems that wargame fans tend to have. The sound effects, meanwhile, are adequate, though the music dangerously borders on corny.

Blitzkrieg 2 has a good mix of historical detail and light gameplay to appeal to a wide range of strategy fans. You can always turn up the difficulty level to up the challenge, or you can enjoy the game for what it is at the default levels: a fast-paced, light strategy game that lets you steamroll other countries into submission. And there's something to be said for that. If you're wary of the many hardcore, realistic, intense World War II games out there, you might want to check out Blitzkrieg 2 for some beer-and-pretzels-style real-time strategy gaming.





http://rapidshare.com/files/62757879/Blitzkrieg_2.part1.exe